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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for EDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 9 series. Banned 8% of their ban turns, first ban 1 of 9, picked 0 of 6 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN1/13 PICK0/6 PLAY4/9
3–2 Breeze Breeze 3 of 5 maps on it.
In their pool for 9 series. Banned 0 of 9 of their ban turns, first ban 0 of 8, picked 4 of 6 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/9 PICK4/6 PLAY5/9
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 9 series. Banned 21% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN3/14 PICK0/7 PLAY3/9
0–2 Lotus Lotus 0 of 2 maps on it.
In their pool for 9 series. Banned 50% of their ban turns, first ban 4 of 9, picked 0 of 4 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 0 of 1.
Click to slice everything below to Lotus.
BAN6/12 PICK0/4 PLAY2/9
1–1 Split Split 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/15 PICK0/8 PLAY2/9
0–1 Summit Summit 0 of 1 maps on it.
In their pool for 9 series. Banned 42% of their ban turns, first ban 3 of 9, picked 0 of 4 of their pick turns, played 1 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1.
Click to slice everything below to Summit.
BAN5/12 PICK0/4 PLAY1/9
3–2 Sunset Sunset 3 of 5 maps on it.
In their pool for 9 series. Banned 0% of their ban turns, first ban 0 of 9, picked 5 of 9 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 3 of 5.
Click to slice everything below to Sunset.
BAN0/13 PICK5/9 PLAY5/9
banned by EDG picked by EDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Lotus

EDG on Lotus. 2 maps · 39 rounds

Record and sides

Maps 0–22 maps
Attack 42%24 rounds
Defense 20%15 rounds
field mean across the 16 Champions teams on Lotus the white bar inside each fill is the estimate range
Estimate and field details
Attack24–61% across 24 attack rounds Defense7–45% across 15 defense rounds

Pistols (4 played)

MeasureValueSample
Pistols won2 of 4pistols
On attack1 of 2attack pistols
On defense1 of 2defense pistols
Won the round after a pistol they won2 of 2pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common among the 16 teams: 1-1-2-1 2 of 2 maps on Lotus
omen CHICHOO 2 of 2 maps raze Smoggy 2 of 2 maps

Rotating agents: 8 agents used across 5 slots, 2 locked and 6 rotating

skye nobody 1 of 2 maps jett ZmjjKK 1 of 2 maps vyse Jieni7 1 of 2 maps cypher CHICHOO 1 of 2 maps fade nobody 1 of 2 maps neon Jieni7 1 of 2 maps

2 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 10 10
Rounds lostAttack 9 5 14
Rounds wonDefense 1 2 3
Rounds lostDefense 10 2 12
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 10000 10
Rounds lost Attack 9050 14
Rounds won Defense 1020 3
Rounds lost Defense 10200 12
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
CHICHOO omen 2 24 3 1 +2 0.125 0.042
Jieni7 vyse 2 24 4 3 +1 0.167 0.125
nobody skye 2 24 1 0 +1 0.042 0.000
Smoggy raze 2 24 2 3 -1 0.083 0.125
ZmjjKK jett 2 24 1 6 -5 0.042 0.250
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 2 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 2 of 2 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.