playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

EDward Gaming

EDG · China · VCT 2026 Stage 2
Team record
5–4
Series
12–10
Maps
52%
Rounds · 468 rounds
50%
Attack · 225 attack rounds
54%
Defense · 243 defense rounds
EDward Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for EDG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 2–2 Ascent Ascent 2 of 4 maps on it.
In their pool for 9 series. Banned 8% of their ban turns, first ban 1 of 9, picked 0 of 6 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN1/13 PICK0/6 PLAY4/9
3–2 Breeze Breeze 3 of 5 maps on it.
In their pool for 9 series. Banned 0 of 9 of their ban turns, first ban 0 of 8, picked 4 of 6 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 2 of 4 · opponent's pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/9 PICK4/6 PLAY5/9
3–0 Haven Haven 3 of 3 maps on it.
In their pool for 9 series. Banned 21% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN3/14 PICK0/7 PLAY3/9
0–2 Lotus Lotus 0 of 2 maps on it.
In their pool for 9 series. Banned 50% of their ban turns, first ban 4 of 9, picked 0 of 4 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 0 of 1.
Click to slice everything below to Lotus.
BAN6/12 PICK0/4 PLAY2/9
1–1 Split Split 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/15 PICK0/8 PLAY2/9
0–1 Summit Summit 0 of 1 maps on it.
In their pool for 9 series. Banned 42% of their ban turns, first ban 3 of 9, picked 0 of 4 of their pick turns, played 1 of 9 of those series.

Who put it on the table: opponent's pick 0 of 1.
Click to slice everything below to Summit.
BAN5/12 PICK0/4 PLAY1/9
3–2 Sunset Sunset 3 of 5 maps on it.
In their pool for 9 series. Banned 0% of their ban turns, first ban 0 of 9, picked 5 of 9 of their pick turns, played 5 of 9 of those series.

Who put it on the table: their own pick 3 of 5.
Click to slice everything below to Sunset.
BAN0/13 PICK5/9 PLAY5/9
banned by EDG picked by EDG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Sunset

EDG on Sunset. 5 maps · 113 rounds

Record and sides

Maps 3–25 maps
Attack 49%59 rounds
Defense 57%54 rounds
field mean across the 16 Champions teams on Sunset the white bar inside each fill is the estimate range
Estimate and field details
Attack37–62% across 59 attack rounds Defense44–70% across 54 defense rounds

Pistols (10 played)

MeasureValueSample
Pistols won6 of 10pistols
On attack3 of 5attack pistols
On defense3 of 5defense pistols
Won the round after a pistol they won4 of 6pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-2-1-1 duelist · initiator · controller · sentinel double-initiator most common among the 16 teams: 2-1-1-1 5 of 5 maps on Sunset
cypher CHICHOO 5 of 5 maps sova nobody 5 of 5 maps neon ZmjjKK 5 of 5 maps omen Smoggy 5 of 5 maps kayo Jieni7 5 of 5 maps

The same five agents in all 5 maps of this slice. On a sample this small that is a description, not a tendency.

5 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 21 8 29
Rounds lostAttack 13 17 30
Rounds wonDefense 21 10 31
Rounds lostDefense 19 4 23
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 21800 29
Rounds lost Attack 130170 30
Rounds won Defense 210100 31
Rounds lost Defense 19400 23
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
CHICHOO cypher 5 113 11 8 +3 0.097 0.071
Jieni7 kayo 5 113 6 8 -2 0.053 0.071
nobody sova 5 113 7 10 -3 0.062 0.088
Smoggy omen 5 113 9 10 -1 0.080 0.088
ZmjjKK neon 5 113 20 24 -4 0.177 0.212
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 5 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 5 of 5 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.