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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Global Esports

GE · Pacific · VCT 2026 Stage 2
Team record
7–3
Series
19–10
Maps
53%
Rounds · 624 rounds
52%
Attack · 307 attack rounds
55%
Defense · 317 defense rounds
Global Esports scouting sections

Map picks and bans

10 series with a recorded veto. Choose a map to filter every section below. All maps
2–1 Abyss Abyss 2 of 3 maps on it.
In their pool for 5 series. Banned 1 of 5 of their ban turns, first ban 1 of 3, picked 0 of 3 of their pick turns, played 3 of 5 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 1 of 2.
Click to slice everything below to Abyss.
BAN1/5 PICK0/3 PLAY3/5
4–1 Ascent Ascent 4 of 5 maps on it.
In their pool for 10 series. Banned 17% of their ban turns, first ban 0 of 9, picked 4 of 8 of their pick turns, played 5 of 10 of those series.

Who put it on the table: their own pick 3 of 4 · opponent's pick 1 of 1.
Click to slice everything below to Ascent.
BAN2/12 PICK4/8 PLAY5/10
2–1 Breeze Breeze 2 of 3 maps on it.
In their pool for 5 series. Banned 0 of 5 of their ban turns, first ban 0 of 4, picked 2 of 4 of their pick turns, played 3 of 5 of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 0 of 1.
Click to slice everything below to Breeze.
BAN0/5 PICK2/4 PLAY3/5
2–1 Haven Haven 2 of 3 maps on it.
In their pool for 10 series. Banned 36% of their ban turns, first ban 1 of 9, picked 0 of 10 of their pick turns, played 3 of 10 of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 1 of 1.
Click to slice everything below to Haven.
BAN5/14 PICK0/10 PLAY3/10
2–1 Lotus Lotus 2 of 3 maps on it.
In their pool for 10 series. Banned 6 of 10 of their ban turns, first ban 5 of 9, picked 1 of 5 of their pick turns, played 3 of 10 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 1 of 2.
Click to slice everything below to Lotus.
BAN6/10 PICK1/5 PLAY3/10
3–1 Split Split 3 of 4 maps on it.
In their pool for 10 series. Banned 0 of 10 of their ban turns, first ban 0 of 8, picked 2 of 8 of their pick turns, played 4 of 10 of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 2 of 2.
Click to slice everything below to Split.
BAN0/10 PICK2/8 PLAY4/10
3–1 Summit Summit 3 of 4 maps on it.
In their pool for 10 series. Banned 0 of 8 of their ban turns, first ban 0 of 7, picked 3 of 4 of their pick turns, played 4 of 10 of those series.

Who put it on the table: their own pick 3 of 3 · decider 0 of 1.
Click to slice everything below to Summit.
BAN0/8 PICK3/4 PLAY4/10
1–3 Sunset Sunset 1 of 4 maps on it.
In their pool for 10 series. Banned 23% of their ban turns, first ban 2 of 9, picked 0 of 7 of their pick turns, played 4 of 10 of those series.

Who put it on the table: opponent's pick 1 of 3 · decider 0 of 1.
Click to slice everything below to Sunset.
BAN3/13 PICK0/7 PLAY4/10
banned by GE picked by GE played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Summit

GE on Summit. 4 maps · 88 rounds

Record and sides

Maps 3–14 maps
Attack 49%43 rounds
Defense 71%45 rounds
field mean across the 15 Champions teams on Summit the white bar inside each fill is the estimate range
Estimate and field details
Attack35–63% across 43 attack rounds Defense57–82% across 45 defense rounds

Pistols (8 played)

MeasureValueSample
Pistols won4 of 8pistols
On attack1 of 4attack pistols
On defense3 of 4defense pistols
Won the round after a pistol they won4 of 4pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-2-1-1 duelist · initiator · controller · sentinel double-initiator most common among the 16 teams: 2-1-1-1 4 of 4 maps on Summit
raze UdoTan 4 of 4 maps tejo Kr1stal 4 of 4 maps astra xavi8k 4 of 4 maps veto Autumn 4 of 4 maps

Rotating agents: 6 agents used across 5 slots, 4 locked and 2 rotating

skye PatMen 3 of 4 maps gekko PatMen 1 of 4 maps

4 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 16 5 21
Rounds lostAttack 8 12 22
Rounds wonDefense 16 13 32
Rounds lostDefense 12 13
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 16500 21
Rounds lost Attack 80122 22
Rounds won Defense 160133 32
Rounds lost Defense 12100 13
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Autumn veto 4 88 11 10 +1 0.125 0.114
Kr1stal tejo 4 88 3 6 -3 0.034 0.068
PatMen skye 4 88 14 4 +10 0.159 0.045
UdoTan raze 4 88 17 11 +6 0.193 0.125
xavi8k astra 4 88 8 4 +4 0.091 0.045
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 4 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 4 of 4 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.