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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections

Map picks and bans

7 series with a recorded veto. Choose a map to filter every section below. All maps
1–1 Abyss Abyss 1 of 2 maps on it.
In their pool for 2 series. Banned 0 of 2 of their ban turns, first ban 0 of 2, picked 1 of 1 of their pick turns, played 2 of 2 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 1.
Click to slice everything below to Abyss.
BAN0/2 PICK1/1 PLAY2/2
1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 7 series. Banned 15% of their ban turns, first ban 0 of 7, picked 1 of 7 of their pick turns, played 2 of 7 of those series.

Who put it on the table: their own pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Ascent.
BAN2/13 PICK1/7 PLAY2/7
1–0 Breeze Breeze 1 of 1 maps on it.
In their pool for 5 series. Banned 0 of 4 of their ban turns, first ban 0 of 4, picked 1 of 2 of their pick turns, played 1 of 5 of those series.

Who put it on the table: their own pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/4 PICK1/2 PLAY1/5
1–3 Haven Haven 1 of 4 maps on it.
In their pool for 7 series. Banned 0 of 6 of their ban turns, first ban 0 of 6, picked 1 of 4 of their pick turns, played 4 of 7 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 0 of 3.
Click to slice everything below to Haven.
BAN0/6 PICK1/4 PLAY4/7
1–1 Lotus Lotus 1 of 2 maps on it.
In their pool for 7 series. Banned 1 of 8 of their ban turns, first ban 0 of 5, picked 1 of 5 of their pick turns, played 2 of 7 of those series.

Who put it on the table: their own pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Lotus.
BAN1/8 PICK1/5 PLAY2/7
3–2 Split Split 3 of 5 maps on it.
In their pool for 7 series. Banned 1 of 10 of their ban turns, first ban 0 of 6, picked 2 of 6 of their pick turns, played 5 of 7 of those series.

Who put it on the table: their own pick 1 of 2 · decider 2 of 3.
Click to slice everything below to Split.
BAN1/10 PICK2/6 PLAY5/7
1–0 Summit Summit 1 of 1 maps on it.
In their pool for 7 series. Banned 5 of 7 of their ban turns, first ban 5 of 7, picked 0 of 1 of their pick turns, played 1 of 7 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Summit.
BAN5/7 PICK0/1 PLAY1/7
1–1 Sunset Sunset 1 of 2 maps on it.
In their pool for 7 series. Banned 5 of 10 of their ban turns, first ban 2 of 7, picked 0 of 4 of their pick turns, played 2 of 7 of those series.

Who put it on the table: opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN5/10 PICK0/4 PLAY2/7
banned by VIT picked by VIT played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Split

VIT on Split. 5 maps · 105 rounds

Record and sides

Maps 3–25 maps
Attack 55%56 rounds
Defense 53%49 rounds
field mean across the 15 Champions teams on Split the white bar inside each fill is the estimate range
Estimate and field details
Attack42–68% across 56 attack rounds Defense39–66% across 49 defense rounds

Pistols (10 played)

MeasureValueSample
Pistols won4 of 10pistols
On attack2 of 5attack pistols
On defense2 of 5defense pistols
Won the round after a pistol they won3 of 4pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-2-0 duelist · initiator · controller · sentinel double-duelistdouble-controllerno-sentinel most common role mix among the 16 teams 5 of 5 maps on Split
fade Sayonara 5 of 5 maps viper Chronicle 5 of 5 maps neon Derke 5 of 5 maps omen PROFEK 5 of 5 maps phoenix Jamppi 5 of 5 maps

The same five agents in all 5 maps of this slice. On a sample this small that is a description, not a tendency.

5 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 25 6 31
Rounds lostAttack 14 10 25
Rounds wonDefense 12 12 26
Rounds lostDefense 18 5 23
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 25600 31
Rounds lost Attack 140101 25
Rounds won Defense 120122 26
Rounds lost Defense 18500 23
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Chronicle viper 5 49 6 2 +4 0.122 0.041
Derke neon 5 49 7 11 -4 0.143 0.224
Jamppi phoenix 5 49 5 7 -2 0.102 0.143
PROFEK omen 5 49 1 5 -4 0.020 0.102
Sayonara fade 5 49 3 1 +2 0.061 0.020
Defense. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 5 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 5 of 5 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.