playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections

Map picks and bans

12 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for TYL on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–2 Ascent Ascent 1 of 3 maps on it.
In their pool for 12 series. Banned 29% of their ban turns, first ban 2 of 11, picked 0 of 10 of their pick turns, played 25% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN5/17 PICK0/10 PLAY3/12
2–3 Breeze Breeze 2 of 5 maps on it.
In their pool for 12 series. Banned 3 of 11 of their ban turns, first ban 2 of 10, picked 2 of 4 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 2 of 3.
Click to slice everything below to Breeze.
BAN3/11 PICK2/4 PLAY5/12
1–0 Haven Haven 1 of 1 maps on it.
In their pool for 12 series. Banned 31% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 8% of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Haven.
BAN4/13 PICK0/8 PLAY1/12
2–2 Lotus Lotus 2 of 4 maps on it.
In their pool for 12 series. Banned 6% of their ban turns, first ban 0 of 11, picked 2 of 11 of their pick turns, played 33% of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Lotus.
BAN1/17 PICK2/11 PLAY4/12
5–1 Split Split 5 of 6 maps on it.
In their pool for 12 series. Banned 21% of their ban turns, first ban 1 of 10, picked 4 of 10 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 3 of 4 · opponent's pick 1 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/14 PICK4/10 PLAY6/12
4–1 Summit Summit 4 of 5 maps on it.
In their pool for 12 series. Banned 38% of their ban turns, first ban 5 of 11, picked 2 of 8 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 2 of 3.
Click to slice everything below to Summit.
BAN5/13 PICK2/8 PLAY5/12
6–0 Sunset Sunset 6 of 6 maps on it.
In their pool for 12 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 4 of 7 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 4 of 4 · opponent's pick 2 of 2.
Click to slice everything below to Sunset.
BAN0/10 PICK4/7 PLAY6/12
banned by TYL picked by TYL played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Breeze

TYL on Breeze. 5 maps · 100 rounds

Record and sides

Maps 2–35 maps
Attack 48%56 rounds
Defense 48%44 rounds
field mean across the 14 Champions teams on Breeze the white bar inside each fill is the estimate range
Estimate and field details
Attack36–61% across 56 attack rounds Defense34–62% across 44 defense rounds

Pistols (10 played)

MeasureValueSample
Pistols won4 of 10pistols
On attack2 of 5attack pistols
On defense2 of 5defense pistols
Won the round after a pistol they won4 of 4pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-2-2-0 duelist · initiator · controller · sentinel double-controllerdouble-initiatorno-sentinel most common among the 16 teams: 2-1-2-0 5 of 5 maps on Breeze
jett splash 5 of 5 maps viper Scales 5 of 5 maps kayo Erv 5 of 5 maps sova SiuFatBB 5 of 5 maps

Rotating agents: 6 agents used across 5 slots, 4 locked and 2 rotating

astra slowly 3 of 5 maps harbor Erv 2 of 5 maps

5 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 25 27
Rounds lostAttack 19 10 29
Rounds wonDefense 14 7 21
Rounds lostDefense 20 23
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 25200 27
Rounds lost Attack 190100 29
Rounds won Defense 14070 21
Rounds lost Defense 20300 23
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Erv kayo 5 56 2 3 -1 0.036 0.054
Scales viper 5 56 7 9 -2 0.125 0.161
SiuFatBB sova 5 56 1 3 -2 0.018 0.054
slowly astra 5 56 8 2 +6 0.143 0.036
splash jett 5 56 9 12 -3 0.161 0.214
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 5 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 5 of 5 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.