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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections

Map picks and bans

12 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for TYL on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–2 Ascent Ascent 1 of 3 maps on it.
In their pool for 12 series. Banned 29% of their ban turns, first ban 2 of 11, picked 0 of 10 of their pick turns, played 25% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN5/17 PICK0/10 PLAY3/12
2–3 Breeze Breeze 2 of 5 maps on it.
In their pool for 12 series. Banned 3 of 11 of their ban turns, first ban 2 of 10, picked 2 of 4 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 2 of 3.
Click to slice everything below to Breeze.
BAN3/11 PICK2/4 PLAY5/12
1–0 Haven Haven 1 of 1 maps on it.
In their pool for 12 series. Banned 31% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 8% of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Haven.
BAN4/13 PICK0/8 PLAY1/12
2–2 Lotus Lotus 2 of 4 maps on it.
In their pool for 12 series. Banned 6% of their ban turns, first ban 0 of 11, picked 2 of 11 of their pick turns, played 33% of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Lotus.
BAN1/17 PICK2/11 PLAY4/12
5–1 Split Split 5 of 6 maps on it.
In their pool for 12 series. Banned 21% of their ban turns, first ban 1 of 10, picked 4 of 10 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 3 of 4 · opponent's pick 1 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/14 PICK4/10 PLAY6/12
4–1 Summit Summit 4 of 5 maps on it.
In their pool for 12 series. Banned 38% of their ban turns, first ban 5 of 11, picked 2 of 8 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 2 of 3.
Click to slice everything below to Summit.
BAN5/13 PICK2/8 PLAY5/12
6–0 Sunset Sunset 6 of 6 maps on it.
In their pool for 12 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 4 of 7 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 4 of 4 · opponent's pick 2 of 2.
Click to slice everything below to Sunset.
BAN0/10 PICK4/7 PLAY6/12
banned by TYL picked by TYL played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 30 maps · 643 rounds

Record and sides

Maps 21–930 maps
Attack 57%325 rounds
Defense 54%318 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack52–62% across 325 attack rounds Defense49–60% across 318 defense rounds

Pistols (60 played)

MeasureValueSample
Pistols won57%60 pistols
On attack67%30 attack pistols
On defense47%30 defense pistols
Won the round after a pistol they won94%34 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 11 of 30 maps across their maps
omen Erv 25 of 30 maps

Rotating agents: 17 agents used across 5 slots, 1 locked and 16 rotating

fade SiuFatBB 16 of 30 maps jett slowly 13 of 30 maps viper Scales 11 of 30 maps cypher Scales 11 of 30 maps waylay slowly 11 of 30 maps sova SiuFatBB 9 of 30 maps raze splash 9 of 30 maps neon splash 8 of 30 maps phoenix splash 7 of 30 maps kayo Erv 6 of 30 maps sage Scales 6 of 30 maps chamber slowly 6 of 30 maps skye SiuFatBB 5 of 30 maps astra slowly 3 of 30 maps harbor Erv 3 of 30 maps killjoy Scales 1 of 30 maps

30 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 152 33 185
Rounds lostAttack 82 54 140
Rounds wonDefense 95 71 173
Rounds lostDefense 119 26 145
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 1523300 185
Rounds lost Attack 820544 140
Rounds won Defense 950717 173
Rounds lost Defense 1192600 145
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Erv omen 30 293 9 11 -2 0.031 0.038 3 maps without opening data in the records
Scales cypher 30 293 26 22 +4 0.089 0.075 3 maps without opening data in the records
SiuFatBB fade 30 293 9 11 -2 0.031 0.038 3 maps without opening data in the records
slowly waylay 30 293 66 47 +19 0.225 0.160 3 maps without opening data in the records
splash raze 30 293 45 47 -2 0.154 0.160 3 maps without opening data in the records
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 30 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 30 of 30 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.