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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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TYLOO

TYL · China · VCT 2026 Stage 2
Team record
9–3
Series
21–9
Maps
56%
Rounds · 643 rounds
57%
Attack · 325 attack rounds
54%
Defense · 318 defense rounds
TYLOO scouting sections

Map picks and bans

12 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for TYL on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–2 Ascent Ascent 1 of 3 maps on it.
In their pool for 12 series. Banned 29% of their ban turns, first ban 2 of 11, picked 0 of 10 of their pick turns, played 25% of those series.

Who put it on the table: opponent's pick 1 of 2 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN5/17 PICK0/10 PLAY3/12
2–3 Breeze Breeze 2 of 5 maps on it.
In their pool for 12 series. Banned 3 of 11 of their ban turns, first ban 2 of 10, picked 2 of 4 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 0 of 2 · opponent's pick 2 of 3.
Click to slice everything below to Breeze.
BAN3/11 PICK2/4 PLAY5/12
1–0 Haven Haven 1 of 1 maps on it.
In their pool for 12 series. Banned 31% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 8% of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Haven.
BAN4/13 PICK0/8 PLAY1/12
2–2 Lotus Lotus 2 of 4 maps on it.
In their pool for 12 series. Banned 6% of their ban turns, first ban 0 of 11, picked 2 of 11 of their pick turns, played 33% of those series.

Who put it on the table: their own pick 1 of 2 · opponent's pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Lotus.
BAN1/17 PICK2/11 PLAY4/12
5–1 Split Split 5 of 6 maps on it.
In their pool for 12 series. Banned 21% of their ban turns, first ban 1 of 10, picked 4 of 10 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 3 of 4 · opponent's pick 1 of 1 · decider 1 of 1.
Click to slice everything below to Split.
BAN3/14 PICK4/10 PLAY6/12
4–1 Summit Summit 4 of 5 maps on it.
In their pool for 12 series. Banned 38% of their ban turns, first ban 5 of 11, picked 2 of 8 of their pick turns, played 42% of those series.

Who put it on the table: their own pick 2 of 2 · opponent's pick 2 of 3.
Click to slice everything below to Summit.
BAN5/13 PICK2/8 PLAY5/12
6–0 Sunset Sunset 6 of 6 maps on it.
In their pool for 12 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 4 of 7 of their pick turns, played 50% of those series.

Who put it on the table: their own pick 4 of 4 · opponent's pick 2 of 2.
Click to slice everything below to Sunset.
BAN0/10 PICK4/7 PLAY6/12
banned by TYL picked by TYL played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Summit

TYL on Summit. 5 maps · 104 rounds

Record and sides

Maps 4–15 maps
Attack 75%59 rounds
Defense 42%45 rounds
field mean across the 15 Champions teams on Summit the white bar inside each fill is the estimate range
Estimate and field details
Attack62–84% across 59 attack rounds Defense29–57% across 45 defense rounds

Pistols (10 played)

MeasureValueSample
Pistols won6 of 10pistols
On attack4 of 5attack pistols
On defense2 of 5defense pistols
Won the round after a pistol they won6 of 6pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 4 of 5 maps on Summit
waylay slowly 5 of 5 maps omen Erv 5 of 5 maps fade SiuFatBB 5 of 5 maps phoenix splash 4 of 5 maps cypher Scales 4 of 5 maps

Rotating agents: 7 agents used across 5 slots, 5 locked and 2 rotating

neon splash 1 of 5 maps harbor Scales 1 of 5 maps

5 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 34 10 44
Rounds lostAttack 9 5 15
Rounds wonDefense 6 13 19
Rounds lostDefense 22 4 26
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 341000 44
Rounds lost Attack 9051 15
Rounds won Defense 60130 19
Rounds lost Defense 22400 26
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Erv omen 5 59 0 3 -3 0.000 0.051
Scales cypher 5 59 8 2 +6 0.136 0.034
SiuFatBB fade 5 59 0 2 -2 0.000 0.034
slowly waylay 5 59 17 9 +8 0.288 0.153
splash phoenix 5 59 11 7 +4 0.186 0.119
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 5 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 5 of 5 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.