playbyplay
Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
Primary navigation

Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for XLG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN3/15 PICK0/8 PLAY2/9
1–2 Breeze Breeze 1 of 3 maps on it.
In their pool for 9 series. Banned 0 of 11 of their ban turns, first ban 0 of 8, picked 1 of 4 of their pick turns, played 3 of 9 of those series.

Who put it on the table: their own pick 1 of 1 · decider 0 of 2.
Click to slice everything below to Breeze.
BAN0/11 PICK1/4 PLAY3/9
2–1 Haven Haven 2 of 3 maps on it.
In their pool for 9 series. Banned 36% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 0 of 1.
Click to slice everything below to Haven.
BAN5/14 PICK0/8 PLAY3/9
3–4 Lotus Lotus 3 of 7 maps on it.
In their pool for 9 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 5 of 8 of their pick turns, played 7 of 9 of those series.

Who put it on the table: their own pick 2 of 5 · opponent's pick 1 of 2.
Click to slice everything below to Lotus.
BAN0/10 PICK5/8 PLAY7/9
3–1 Split Split 3 of 4 maps on it.
In their pool for 9 series. Banned 7% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN1/15 PICK0/7 PLAY4/9
3–1 Summit Summit 3 of 4 maps on it.
In their pool for 9 series. Banned 2 of 9 of their ban turns, first ban 1 of 8, picked 3 of 5 of their pick turns, played 4 of 9 of those series.

Who put it on the table: their own pick 2 of 3 · opponent's pick 1 of 1.
Click to slice everything below to Summit.
BAN2/9 PICK3/5 PLAY4/9
1–0 Sunset Sunset 1 of 1 maps on it.
In their pool for 9 series. Banned 58% of their ban turns, first ban 6 of 9, picked 0 of 3 of their pick turns, played 1 of 9 of those series.

Who put it on the table: decider 1 of 1.
Click to slice everything below to Sunset.
BAN7/12 PICK0/3 PLAY1/9
banned by XLG picked by XLG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Lotus

XLG on Lotus. 7 maps · 137 rounds

Record and sides

Maps 3–47 maps
Attack 45%60 rounds
Defense 44%77 rounds
field mean across the 16 Champions teams on Lotus the white bar inside each fill is the estimate range
Estimate and field details
Attack33–57% across 60 attack rounds Defense34–55% across 77 defense rounds

Pistols (14 played)

MeasureValueSample
Pistols won50%14 pistols
On attack3 of 7attack pistols
On defense4 of 7defense pistols
Won the round after a pistol they won7 of 7pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common among the 16 teams: 1-1-2-1 7 of 7 maps on Lotus
fade WsLeo 7 of 7 maps omen happywei 7 of 7 maps

Rotating agents: 8 agents used across 5 slots, 2 locked and 6 rotating

raze NoMan 4 of 7 maps vyse Lysoar 4 of 7 maps neon NoMan 4 of 7 maps waylay Rarga 4 of 7 maps cypher happywei 3 of 7 maps jett Rarga 2 of 7 maps

7 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 24 27
Rounds lostAttack 17 16 33
Rounds wonDefense 18 16 34
Rounds lostDefense 33 10 43
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 24300 27
Rounds lost Attack 170160 33
Rounds won Defense 180160 34
Rounds lost Defense 331000 43
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
happywei omen 7 122 11 9 +2 0.090 0.074 1 map without opening data in the records
Lysoar vyse 7 122 8 9 -1 0.066 0.074 1 map without opening data in the records
Rarga waylay 7 122 15 20 -5 0.123 0.164 1 map without opening data in the records
WsLeo fade 7 122 9 6 +3 0.074 0.049 1 map without opening data in the records
NoMan raze 6 96 16 11 +5 0.167 0.115 1 map without opening data in the records
Sharks raze 1 26 2 6 -4 0.077 0.231
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 7 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 7 of 7 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.