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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for XLG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN3/15 PICK0/8 PLAY2/9
1–2 Breeze Breeze 1 of 3 maps on it.
In their pool for 9 series. Banned 0 of 11 of their ban turns, first ban 0 of 8, picked 1 of 4 of their pick turns, played 3 of 9 of those series.

Who put it on the table: their own pick 1 of 1 · decider 0 of 2.
Click to slice everything below to Breeze.
BAN0/11 PICK1/4 PLAY3/9
2–1 Haven Haven 2 of 3 maps on it.
In their pool for 9 series. Banned 36% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 0 of 1.
Click to slice everything below to Haven.
BAN5/14 PICK0/8 PLAY3/9
3–4 Lotus Lotus 3 of 7 maps on it.
In their pool for 9 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 5 of 8 of their pick turns, played 7 of 9 of those series.

Who put it on the table: their own pick 2 of 5 · opponent's pick 1 of 2.
Click to slice everything below to Lotus.
BAN0/10 PICK5/8 PLAY7/9
3–1 Split Split 3 of 4 maps on it.
In their pool for 9 series. Banned 7% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN1/15 PICK0/7 PLAY4/9
3–1 Summit Summit 3 of 4 maps on it.
In their pool for 9 series. Banned 2 of 9 of their ban turns, first ban 1 of 8, picked 3 of 5 of their pick turns, played 4 of 9 of those series.

Who put it on the table: their own pick 2 of 3 · opponent's pick 1 of 1.
Click to slice everything below to Summit.
BAN2/9 PICK3/5 PLAY4/9
1–0 Sunset Sunset 1 of 1 maps on it.
In their pool for 9 series. Banned 58% of their ban turns, first ban 6 of 9, picked 0 of 3 of their pick turns, played 1 of 9 of those series.

Who put it on the table: decider 1 of 1.
Click to slice everything below to Sunset.
BAN7/12 PICK0/3 PLAY1/9
banned by XLG picked by XLG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Summit

XLG on Summit. 4 maps · 99 rounds

Record and sides

Maps 3–14 maps
Attack 52%48 rounds
Defense 55%51 rounds
field mean across the 15 Champions teams on Summit the white bar inside each fill is the estimate range
Estimate and field details
Attack38–66% across 48 attack rounds Defense41–68% across 51 defense rounds

Pistols (8 played)

MeasureValueSample
Pistols won3 of 8pistols
On attack2 of 4attack pistols
On defense1 of 4defense pistols
Won the round after a pistol they won3 of 3pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

1-1-2-1 duelist · initiator · controller · sentinel double-controller most common among the 16 teams: 2-1-1-1 4 of 4 maps on Summit
waylay NoMan 4 of 4 maps chamber Rarga 4 of 4 maps fade WsLeo 4 of 4 maps harbor Lysoar 4 of 4 maps omen happywei 4 of 4 maps

The same five agents in all 4 maps of this slice. On a sample this small that is a description, not a tendency.

4 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 19 6 25
Rounds lostAttack 10 13 23
Rounds wonDefense 17 10 28
Rounds lostDefense 20 23
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 19600 25
Rounds lost Attack 100130 23
Rounds won Defense 170101 28
Rounds lost Defense 20300 23
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
happywei omen 4 27 2 1 +1 0.074 0.037 2 maps without opening data in the records
Lysoar harbor 4 27 0 2 -2 0.000 0.074 2 maps without opening data in the records
NoMan waylay 4 27 2 7 -5 0.074 0.259 2 maps without opening data in the records
Rarga chamber 4 27 4 3 +1 0.148 0.111 2 maps without opening data in the records
WsLeo fade 4 27 3 3 +0 0.111 0.111 2 maps without opening data in the records
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 4 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 4 of 4 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.