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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Xi Lai Gaming

XLG · China · VCT 2026 Stage 2
Team record
5–4
Series
14–10
Maps
50%
Rounds · 498 rounds
45%
Attack · 233 attack rounds
55%
Defense · 265 defense rounds
Xi Lai Gaming scouting sections

Map picks and bans

9 series with a recorded veto. Choose a map to filter every section below. All maps
— Abyss Abyss Abyss is in the Champions pool, but no evidence exists for XLG on it inside this corpus, so nothing is counted and nothing is shown as zero. no evidence in this corpus 1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 9 series. Banned 20% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 2 of 9 of those series.

Who put it on the table: opponent's pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Ascent.
BAN3/15 PICK0/8 PLAY2/9
1–2 Breeze Breeze 1 of 3 maps on it.
In their pool for 9 series. Banned 0 of 11 of their ban turns, first ban 0 of 8, picked 1 of 4 of their pick turns, played 3 of 9 of those series.

Who put it on the table: their own pick 1 of 1 · decider 0 of 2.
Click to slice everything below to Breeze.
BAN0/11 PICK1/4 PLAY3/9
2–1 Haven Haven 2 of 3 maps on it.
In their pool for 9 series. Banned 36% of their ban turns, first ban 1 of 9, picked 0 of 8 of their pick turns, played 3 of 9 of those series.

Who put it on the table: opponent's pick 2 of 2 · decider 0 of 1.
Click to slice everything below to Haven.
BAN5/14 PICK0/8 PLAY3/9
3–4 Lotus Lotus 3 of 7 maps on it.
In their pool for 9 series. Banned 0 of 10 of their ban turns, first ban 0 of 9, picked 5 of 8 of their pick turns, played 7 of 9 of those series.

Who put it on the table: their own pick 2 of 5 · opponent's pick 1 of 2.
Click to slice everything below to Lotus.
BAN0/10 PICK5/8 PLAY7/9
3–1 Split Split 3 of 4 maps on it.
In their pool for 9 series. Banned 7% of their ban turns, first ban 0 of 9, picked 0 of 7 of their pick turns, played 4 of 9 of those series.

Who put it on the table: opponent's pick 2 of 3 · decider 1 of 1.
Click to slice everything below to Split.
BAN1/15 PICK0/7 PLAY4/9
3–1 Summit Summit 3 of 4 maps on it.
In their pool for 9 series. Banned 2 of 9 of their ban turns, first ban 1 of 8, picked 3 of 5 of their pick turns, played 4 of 9 of those series.

Who put it on the table: their own pick 2 of 3 · opponent's pick 1 of 1.
Click to slice everything below to Summit.
BAN2/9 PICK3/5 PLAY4/9
1–0 Sunset Sunset 1 of 1 maps on it.
In their pool for 9 series. Banned 58% of their ban turns, first ban 6 of 9, picked 0 of 3 of their pick turns, played 1 of 9 of those series.

Who put it on the table: decider 1 of 1.
Click to slice everything below to Sunset.
BAN7/12 PICK0/3 PLAY1/9
banned by XLG picked by XLG played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

All maps

All maps in the corpus. 24 maps · 498 rounds

Record and sides

Maps 14–1024 maps
Attack 45%233 rounds
Defense 55%265 rounds
field mean across the 16 Champions teams the white bar inside each fill is the estimate range
Estimate and field details
Attack39–52% across 233 attack rounds Defense49–61% across 265 defense rounds

Pistols (48 played)

MeasureValueSample
Pistols won46%48 pistols
On attack38%24 attack pistols
On defense54%24 defense pistols
Won the round after a pistol they won100%22 pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 10 of 24 maps across their maps
omen Lysoar 24 of 24 maps

Rotating agents: 16 agents used across 5 slots, 1 locked and 15 rotating

fade WsLeo 12 of 24 maps waylay NoMan 11 of 24 maps viper happywei 10 of 24 maps jett NoMan 9 of 24 maps neon Rarga 9 of 24 maps sova WsLeo 8 of 24 maps cypher happywei 6 of 24 maps raze NoMan 6 of 24 maps phoenix Rarga 5 of 24 maps chamber Rarga 4 of 24 maps harbor Lysoar 4 of 24 maps vyse Lysoar 4 of 24 maps skye WsLeo 4 of 24 maps killjoy NoMan 3 of 24 maps yoru Rarga 1 of 24 maps

24 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 88 17 105
Rounds lostAttack 66 59 128
Rounds wonDefense 81 56 145
Rounds lostDefense 99 21 120
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 881700 105
Rounds lost Attack 660593 128
Rounds won Defense 810568 145
Rounds lost Defense 992100 120
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
happywei viper 24 185 16 15 +1 0.086 0.081 5 maps without opening data in the records
Lysoar omen 24 185 3 9 -6 0.016 0.049 5 maps without opening data in the records
Rarga neon 24 185 27 35 -8 0.146 0.189 5 maps without opening data in the records
WsLeo fade 24 185 11 8 +3 0.059 0.043 5 maps without opening data in the records
NoMan waylay 22 163 23 30 -7 0.141 0.184 5 maps without opening data in the records
Sharks jett 2 22 2 6 -4 0.091 0.273
Attack. FK−FD stays beside its FK and FD counts. Rows start by maps played. Side splits come from the attack/defense columns of the match records; maps without them are marked.

Data coverage

One map per dot, oldest first.
match records only, 1 maps VOD linked, round data not available yet: 23 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 23 of 24 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.