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Champions 2026 scoutStage 2 evidence · 16 teams · 133 series · 334 maps · 7138 rounds
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Team Vitality

VIT · EMEA · VCT 2026 Stage 2
Team record
4–3
Series
10–9
Maps
53%
Rounds · 414 rounds
57%
Attack · 209 attack rounds
49%
Defense · 205 defense rounds
Team Vitality scouting sections

Map picks and bans

7 series with a recorded veto. Choose a map to filter every section below. All maps
1–1 Abyss Abyss 1 of 2 maps on it.
In their pool for 2 series. Banned 0 of 2 of their ban turns, first ban 0 of 2, picked 1 of 1 of their pick turns, played 2 of 2 of those series.

Who put it on the table: their own pick 0 of 1 · opponent's pick 1 of 1.
Click to slice everything below to Abyss.
BAN0/2 PICK1/1 PLAY2/2
1–1 Ascent Ascent 1 of 2 maps on it.
In their pool for 7 series. Banned 15% of their ban turns, first ban 0 of 7, picked 1 of 7 of their pick turns, played 2 of 7 of those series.

Who put it on the table: their own pick 0 of 1 · decider 1 of 1.
Click to slice everything below to Ascent.
BAN2/13 PICK1/7 PLAY2/7
1–0 Breeze Breeze 1 of 1 maps on it.
In their pool for 5 series. Banned 0 of 4 of their ban turns, first ban 0 of 4, picked 1 of 2 of their pick turns, played 1 of 5 of those series.

Who put it on the table: their own pick 1 of 1.
Click to slice everything below to Breeze.
BAN0/4 PICK1/2 PLAY1/5
1–3 Haven Haven 1 of 4 maps on it.
In their pool for 7 series. Banned 0 of 6 of their ban turns, first ban 0 of 6, picked 1 of 4 of their pick turns, played 4 of 7 of those series.

Who put it on the table: their own pick 1 of 1 · opponent's pick 0 of 3.
Click to slice everything below to Haven.
BAN0/6 PICK1/4 PLAY4/7
1–1 Lotus Lotus 1 of 2 maps on it.
In their pool for 7 series. Banned 1 of 8 of their ban turns, first ban 0 of 5, picked 1 of 5 of their pick turns, played 2 of 7 of those series.

Who put it on the table: their own pick 1 of 1 · decider 0 of 1.
Click to slice everything below to Lotus.
BAN1/8 PICK1/5 PLAY2/7
3–2 Split Split 3 of 5 maps on it.
In their pool for 7 series. Banned 1 of 10 of their ban turns, first ban 0 of 6, picked 2 of 6 of their pick turns, played 5 of 7 of those series.

Who put it on the table: their own pick 1 of 2 · decider 2 of 3.
Click to slice everything below to Split.
BAN1/10 PICK2/6 PLAY5/7
1–0 Summit Summit 1 of 1 maps on it.
In their pool for 7 series. Banned 5 of 7 of their ban turns, first ban 5 of 7, picked 0 of 1 of their pick turns, played 1 of 7 of those series.

Who put it on the table: opponent's pick 1 of 1.
Click to slice everything below to Summit.
BAN5/7 PICK0/1 PLAY1/7
1–1 Sunset Sunset 1 of 2 maps on it.
In their pool for 7 series. Banned 5 of 10 of their ban turns, first ban 2 of 7, picked 0 of 4 of their pick turns, played 2 of 7 of those series.

Who put it on the table: opponent's pick 1 of 2.
Click to slice everything below to Sunset.
BAN5/10 PICK0/4 PLAY2/7
banned by VIT picked by VIT played ban and pick shares use this team’s turns while the map was still available no bars means the map was outside their pool, not a 0% choice

Ascent

VIT on Ascent. 2 maps · 46 rounds

Record and sides

Maps 1–12 maps
Attack 58%24 rounds
Defense 45%22 rounds
field mean across the 16 Champions teams on Ascent the white bar inside each fill is the estimate range
Estimate and field details
Attack39–76% across 24 attack rounds Defense27–65% across 22 defense rounds

Pistols (4 played)

MeasureValueSample
Pistols won2 of 4pistols
On attack2 of 2attack pistols
On defense0 of 2defense pistols
Won the round after a pistol they won1 of 2pistol wins
One square per pistol, in date order. Underline colour is the side (attack / defense); a white ring means they also won the following round. On fewer than 12 pistols these are counts, not percentages.

Composition: lock-in and flex

2-1-1-1 duelist · initiator · controller · sentinel double-duelist most common role mix among the 16 teams 2 of 2 maps on Ascent
sova Sayonara 2 of 2 maps vyse Chronicle 2 of 2 maps jett Derke 2 of 2 maps omen PROFEK 2 of 2 maps phoenix Jamppi 2 of 2 maps

The same five agents in all 2 maps of this slice. On a sample this small that is a description, not a tendency.

2 maps in this slice. Values are appearance counts; “locked” means played in at least 80% of those maps.

How rounds end

Rounds wonAttack 13 14
Rounds lostAttack 7 2 10
Rounds wonDefense 5 4 10
Rounds lostDefense 8 4 12
Rounds EliminationDetonationDefuseTime Total
Rounds won Attack 13100 14
Rounds lost Attack 7021 10
Rounds won Defense 5041 10
Rounds lost Defense 8400 12
Counts by round-ending reason; totals are rounds.
Elimination Detonation Defuse Time

Compare defense defuse and elimination counts when assessing retake wins against site holds.

Opening duels, per player

PlayerMost-played agent MapsRounds FKFDFK−FD FK/rdFD/rdMarks
Chronicle vyse 2 46 3 2 +1 0.065 0.043
Derke jett 2 46 10 4 +6 0.217 0.087
Jamppi phoenix 2 46 8 13 -5 0.174 0.283
PROFEK omen 2 46 1 1 +0 0.022 0.022
Sayonara sova 2 46 3 1 +2 0.065 0.022
Both sides. FK−FD stays beside its FK and FD counts. Rows start by maps played.

Data coverage

One map per dot, oldest first.
match records only, 0 maps VOD linked, round data not available yet: 2 maps round data available: 0 maps

From the broadcast

Kill-level round data, separate from the match records above.

No round data in this slice

Broadcast links exist for 2 of 2 maps; none has kill-level tracking in this slice.

What arrivesNeeds
First-kill rate, conversion and resilience per sidekill events + round boundaries
Trade latency — how fast a death is answeredkill events with verified order
Man-count win probability and advantage conversionkill events across the pooled corpus
Tempo strip — time to first contact per roundround boundaries (barrier drop)
Round recreations, playableboth, plus a clean cross-check against the match records
These stats remain absent until the needed round events are available.